NEW Hitman Gameplay Walkthrough Will be done all in stealth,Part 1 includes the Prologue Mission of the Single Player for PS4, XBOX ONE, PC,in 1080p HD. This Hitman Gameplay Walkthrough will also include a Review, all Chapters, Missions and the Ending all in stealth. Hitman Walkthrough Guide - No Kills - No Alerts - 100% Stealth All Cutscenes - No BS - my goal is to make sure you get through the entire game unseen stealth style Don't forget to leave a Like and Favorite and Subscribe if you enjoyed this video!! It really helps :) https://www.youtube.com/channel/UCv0RATV3S-SUEyqGctaCPow?sub_confirmation=1 #Scoobys7acks for life!! Hitman Playlist-https://www.youtube.com/playlist?list=PLgBTiQXL2voGBjbqBZlfVkX09esIDUHIe Scoobys7acks Gaming Website http://www.scoobys7acks.com Goggle plus:https://plus.google.com/+scoobys7acks... Twitter:https://twitter.com/Scoobys7acks Twitch:https://www.twitch.tv/scoobys7acks Welcome to my 100 % Stealth Walkthrough for Hitman I will be showing you how complete the entire game without being seen. Don't forget to SHARE & LIKE & SUBSCRIBE! Hitman is an action-adventure stealth video game that is currently under development by IO Interactive and will be published by Square Enix for Microsoft Windows, PlayStation 4 and Xbox One in 2016. It will be the sixth entry in the Hitman video game series. The game will serve as a prequel to the series The level-design of the game features a structure similar to that of Hitman: Blood Money, as opposed to the linear structure of Hitman: Absolution. Every level in the game is a small sandbox which can be explored by players. Levels are also larger in Hitman, in which the maps in the game will be "six to seven times larger than the biggest levels in Absolution". Hitman is a third-person stealth video game in which players take control of Agent 47, an extremely well-trained assassin, travelling to international locations and eliminating contracted targets. As in other games in the series, players are given a large amount of room for creativity in approaching their assassinations. For instance, players may utilise long-ranged rifles to snipe a target from a long distance, or they may decide to assassinate the target at close range by using blade weapons or garrote wire. Players can also use explosives, or disguise the assassination by creating a seemingly accidental death. A common method to approach a mission is to incapacitate other characters and wear their outfits as a disguise, which allows the player to gain access to restricted areas more easily. Actions of the non-playable characters also influence the game. For instance, players can gain more information about the position of their target through listening to a nearby news report. A player's mission performance is rated by factors such as the time taken, number of innocent people killed, number of witnesses or CCTV captures, or whether special equipment was left behind. Bonuses like new gadgets will be awarded to players in accordance to their performance during missions. Some missions are time-limited. If players fail to assassinate the target before the mission expires, or alert the target and allow them to escape, the target will not return. All additional downloadable content after release will be free of charge.[ The level-design of the game features a structure similar to that of Hitman: Blood Money, as opposed to the linear structure of Hitman: Absolution. Every level in the game is a small sandbox which can be explored by players. Levels are also larger in Hitman, in which the maps in the game will be "six to seven times larger than the biggest levels in Absolution". Levels accommodate about 300 non-playable characters, with each having different routines and reacting differently to players' actions. The checkpoint system from Absolution has also been dropped. Players can save their game anytime during missions.] Contracts mode will also return in Hitman. Players can create scenarios and assign other non-player characters as the assassination targets. These scenarios and targets can be shared with other players. Instinct mode, which was introduced in Absolution, also returns and will be simplified.
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