In the first video in our three-part series, we tell the story of how the 1.0 version of FINAL FANTASY 14 came to be. How FINAL FANTASY 11 inspired its design, the ways in which the game fell short and how Square-Enix and the development team reacted to its failure. Noclip operates entirely through the funding of its members. To help us tell more stories about video games and the people who make them, please consider becoming a patron: https://www.patreon.com/dannyodwyer Produced by Danny O'Dwyer & Jeremy Jayne @dannyodwyer / @adackmusic Music supplied by Audio Network - Fractured: https://us.audionetwork.com/browse/m/track/fractured_140052 - Dream House 3: https://us.audionetwork.com/browse/m/track/dream-house-3_18139 - Spheres: https://us.audionetwork.com/browse/m/track/spheres_58238 - Future Perfect: https://us.audionetwork.com/browse/m/track/future-perfect_73029 - Icy Tundra 2: https://us.audionetwork.com/browse/m/track/icy-tundra-2_83525 - Admissions 2: https://us.audionetwork.com/browse/m/track/admissions-2_110841
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