http://twitter.com/smealum https://github.com/smealum/portal3DS this is a video of the alpha demo of Aperture Science 3D. it shows a playthrough of the demo's first four levels. the entire engine for this was written entirely by me. (almost) all visual assets were made by lobo. the game's source code is available on github : https://github.com/smealum/portal3DS please keep in mind that this is being developed using a WIP amateur devkit for the 3DS. we're still reverse engineering the GPU and implementing our driver, so some technical aspects are still pretty rough around the edges. the game is still very much a work in progress ! it's pretty buggy and incomplete. it is however fully playable, and most core mechanics are implemented and work well. i'm not yet sure what my future plans for this are for this game : I'd love to make it into the full game it deserves to be by implementing more gameplay elements, improving performance and getting some higher res assets in there. I'd also like to implement fragment lighting once that's reverse engineered, as well as port the level editor. unfortunately, i'm kind of on a tight schedule these days so doing all these things might not be possible. this is why i made the source code available : hopefully, it won't just die if i lack the time to work on it.
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